>Fuse box closes entirely in one version and stops halfway
- I didnt get this when testing before upload or just now. could you have alt-tabbed/hit escape during it closing? the statemachine is an afterthought and not super well implemented :P
>Graphics compression artifacts?
- the WebGL for sure has this, downside of squeezing a 1.6gig game into less than 200MB :P webGL also for some reason does not include the HighLight asset we used for that.
>No outline, no hot cursor, no visible sparks.
- in the webGL, there are missing things i dont know/have control over (yet), but i also didnt see any missing sparks. this is weird.
>Finally, I swear I could hear a dog, After one comment about pets
- i have worked very little on the story, my group partner handled most of that and honestly i cant remember any comment about dogs :P but i can ensure you there are no dog audio :D might be a compressed audio glitch - i could not hear any barking, however i like this idea, maybe a future implementation xD
> display a "score" of how many of the tablets
- super easy, but its a bit against the design intensions. however i could add it to the "end credits" something like: "you found x of n story elements"
>All told, quite a good job for a class project!
-Thank you! :D
The project is coming to a close (deadline 1st.dec). We are required to also deliver a video of us playing the game, so in case there are game breaking bugs, we still have something the prof can reference- however, i dont want to deliver a bug riddled game either so im grateful you took the time to both play and provide feedback! :D
Thank you so much for all your feedback! it helps alot!
i dont think i will spend alot more time on the game until deadline, unless something is absolutely gamebreaking (maybe just the "you ffound x/n story elements" in credits, i like that idea :D )