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Just chiming in to add I found the same problem after updating to the newest version. Runtime: v2023.2.0.87. Using gmlive-server-alt works for scripts, gmlive-server does not. Running gmlive-server in admin didn't make a difference. Noticed there's a small difference between the two when starting the game. Start up log below:

GMServer: ready! 1 live file, 0 global vars, 192 macros, 0 scripts, 49 enums. Took 2923ms.

GMServerAlt: ready! 2 live files, 0 global vars, 192 macros, 0 scripts, 49 enums. Took 972ms.

I didn't see any error messages in the output log.

Please email me a little sample project if you might

Been trying to reproduce it in a smaller project this evening and having no luck. Perhaps the size of my project is the problem? My main project has 7056 assets and 2629 scripts that it is trying to load through GMLive. As a side note I noticed that about 10% of the time server would work while testing out how to repro.