Hi there Whistpotion, Thank you so much for the detailed and useful constructive criticism. I know it takes some effort just to type down your thoughts, specially for a random guy on the internet.
I agree, the mechanics aren't communicated well (if at all) and may be confusion with no directions from the game. I would love to have people test my games, but being so absolutely new to gameDev, I literally know no one who'd help out the way you metion, I hope to meet people along the way that do.
There are many things about the game that I'd do differently, including the UI and inventory mechanics, which as you said are completely unintuitive , but for this jam, guess the game is what it is haha. Thanks again, I'll be checking your subission soon and good luck!
Viewing post in BitMechanic jam comments
About finding playtesters, generally people around you are happy to help out. The best feedback you can get is from someone who don’t know anything about your game, and knows very little about games in general. That will really test your design abilities, and push you to create intuitive mechanics. Otherwise, I think it’s pretty possible to dig up my discord username for when you want a playtester :3