Thanks for the suggestions. Syntax highlighting would be nice, even though there are more important qol features in the code editor, like tab-to-indent. It's unfortunatly not as easy as grabbing a library off google, for a variety of reasons, some to do with design decisions concerning the engine, and other plans I have (code editor might change completely).
Same goes for the level editor, I have plans for a "proper" user interface, the current one is the bare minimum really.
And thanks for the bug reports! I am aware of many bugs in the engine right now actually :p But somehow these two I haven't encountered myself.
Also I hope this doesn't come across as overly harsh, but saying things like "just grab a library of google lol" and "disable that stupid thing", makes me not exactly feel appreciated in the 100s of hours of work I've put into this. Having the remix functionality, while also not requiring a server connection for saves, while being to export as a single html file, is a really tricky problem to solve. And then you run into complicated things like origin based safety/security guidelines for browsers and the way itch hosts it's games on a separate domain. So what the save system needs is just more work being put into ironing out the cracks, adding the unique game id feature. It's not about removing a thing, it's about putting in more work to fix and improve it. And since I'm doing this in my limited free time, it might take a while for me to get around to doing these things!
Anyways.. what I'm saying is would feel a bit better to hear "hey maybe work on this" than "just fix it lol".