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(1 edit) (+1)

Very well thought out concept, one of the best imho

I quite liked to play, but had trouble changing where I want to jump to... I kept being clumsy. I think that a bit more experimental polish like having a visual indicator of the crank-warp position instead of the number, or have a constant mapping of physical crank angle to time would help me with not fumbling with it and focusing on managing the flux capacity and my running away in circles.  I also had trouble knowing how close I can get to Frik, I keep expecting the collision radius to be smaller. But super well done!

(+1)

Great thanks.  Yeah yours was definitely up there as one of the best submissions too.  Top use of the input controls and theme.

Yeah I might add a dot or something different there plus I think the collision box could be more forgiving.  Thanks for the kind comment and feedback.  I'm pretty sure I'll evolve this into a full game early next year.