Very well thought out concept, one of the best imho
I quite liked to play, but had trouble changing where I want to jump to... I kept being clumsy. I think that a bit more experimental polish like having a visual indicator of the crank-warp position instead of the number, or have a constant mapping of physical crank angle to time would help me with not fumbling with it and focusing on managing the flux capacity and my running away in circles. I also had trouble knowing how close I can get to Frik, I keep expecting the collision radius to be smaller. But super well done!