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(+2)

So which update do you have planned for there to be a gameplay loop?

I too had to figure out how the saves worked to get alot of crystals for the gacha, the latest update gives a fair amount now but I think it took me 1000 x10 rolls to get the 5 star character before the update. I'm not sure if the update changed the 5 star rate but that is quite alot for playing normally.

The new gift system also requires too much for the materials and gold we get per fight. It took quite a few fights to craft one gift item but then the affection didn't even seem to go up. Was the affection just so low that the bar didn't move? Because I see it does go up if you give alot of gifts at once, though I had to cheat again to get enough gifts for this lol. The gift system needs an explanation.

The gold and material gain overall feels way lower then previous versions, I remember being able to collect materials for the services legitimately but I had to cheat for them all this time around. If it was changed like this for future balancing purposes, then we need a cheat menu for testing for now. Something like the jinxed CMD in your slice of life project that gives out money could also work. (btw, the rates are even more absurd in that one that I still have yet to confirm if legendary cards exist >_>)

You could also add a gift gacha to make affection a bit easier to increase or some affection gain for succesfull battles. But for now the affection increase is just so low that it is hard to test it through normal gameplay, and then theres the bug where even if someone had the patience to grind for all those gifts normally, the costumes don't even save as mentioned by someone else.

Thankfully the interactions do save and they are quite cute. I see alot of effort goes here since each girl gets a unique animation. I just wish there was more special interactions like the level 10 instead of just skirt lift and then increased skirt lift in the lower affection levels. Where is my headpats and face pokes >:3

Some of the blush reactions could use a bit lighter colors, some of them are so dark they look a bit... sick? And then Hiranobu Amariko is a special case... why does her eyes roll back like shes possessed O_O

The summer costumes are quite a treat, even Nakada Yoko gets one for being the lowest rarity so hopefully theres one for everyone later :D

Overall really nice feature though we still need some sort of gameplay loop to have fun and test things without cheating lol.

For the normal gameplay itself, the battle system seems to be coming together now where before it was so jank and softlocked everywhere that I barley touched it. It still does sometimes, a few of the situations have been addressed already but recently I had a random softlock with an axe goblins turn after a different enemy killed one of my characters. Then on the opposite end Arashi Lilith softlocked the fight after killing an enemy with her ultimate. Not really sure if it was the kill or just the skill though because charging to the ultimate skill seems to take longer then the previous updates so its hard to get to them before the fight ends.

Then when it came to the harder fights to have enemies that lasted long enough for the ultimate skills, I had to cheat some more so my characters wouldn't die instead. there dosen't seem to be any exp gain in battle and crafting books takes alot of effort for barley any exp. The basic leveling system still needs some adjusting.

Something I noticed, there seems to be a speed mechanic where some characters can get more turns before others instead of being a fixed round. It would be cool to have a wait command to set up combos or plan damage mitigation too. Though it could also end up making it too easy to cheese the skill cooldown? Though that could also just be a strategic decision to sacrifice a turn to get the ultimate skill faster since they can take so long to charge. I've mostly just seen the 2nd skill so far even with the few extra turns.

Speaking of, Arino Izumi and Takayam Yuka is so OP with their 2nd attack that it makes the first raid boss kill himself lol, not sure if intended but it was fun seeing a high attack enemy being its own weakness.

There was definetly a few things to have fun with the battles this time around but it still needs some things to have a fun gameplay loop. Looking forward to how they play out later. But also what the battle system really needs is explosive clothing damage when your girls take heavy hits :3

Thank you very much for the feedback! I'm aware of the issues in combat, and everything related to it will come in a new major update. Regarding the balancing of some systems, I'm working on it right now to fix it, and it will be ready soon.

As for the interaction system, there are currently three types of interactions for each girl. That's why it took me so long, as I had to animate those interactions in Blender for each girl. Working with animations really takes a lot of time x_X.

I understand the concern about the gameplay loop. My goal with Aseanon is to provide playable content similar to many gachas in the market. I will also tell a story (Lore) that is being produced and written, which will be reflected in the missions. Obviously, this involves having a dialogue system where you read text. However, this will come in the next major update as part of my schedule for 2024.

Another point is some intentional and unintentional mechanics in combat... hahaha, the truth is that many of the "issues" of combat freezing are the responsibility of Unity's Animator component. It's true that when creating a character, you need to adjust the animator to prevent those "hangs." Thanks for informing me about that; I'll fix it in the next hotfix coming soon.

Regarding the gacha, I won't include something similar to SOLP's CMD because I don't consider it necessary since it's a "small" gacha. I understand and, for me, the gacha is a very important part, but I may continue to add "initial gems" so that people can roll in it. Also, if you increase the affection level of the characters, for each level, you get 1x roll in the gacha.

Again, thank you very much for your feedback. I know there might be things I didn't address, but I'm compiling your feedback and that of other users into a folder on my Google Drive where I read and mark things that are missing or already fixed.

Finally, I would like to clarify again that there are many things that need adjustments, such as the crafting system, and "Tutorials" panels will be coming soon. They will probably be done statically in the form of images, as many other games do. A "dynamic" tutorial will probably come with version 1.0.0 (although I'm still far from that, sorry u.u).

PS: I'm sorry to hear that you're having difficulties with the 5* in the Slice Of Life Project. I think my gacha's evil side was programming the odds that night, haha, sorry :c.

I forgot! Yes, I'm aware of the balancing issue to increase the affection level. I'll also adjust it for this upcoming hotfix.

(+1)

So eh, about that affection level. I was building up another overall feedback report, but the affection system was being really weird.

I wanted to see if Hiranobu Amariko wasn't possessed anymore so I crafted some apples. I could see a gain from even just 1 item now, although there still isn't much of a visual at the very start. But the important part is once I gave enough to level up the game just softlocked. After testing several characters, this happened with a few others.

Besides Amariko there was
Arino Izumi
Hoshimeki Akima
and Senri Utsuki

They all softlocked on the first affection level up and it did the weirdest thing. My computer has 2 monitors and when the softlock happened, the game would switch to my second one when restarted from the softlock. I could then give an item to get the affection level up properly but this happened for each listed character while the rest did not have this problem. I was getting the game to switch between monitors to see if it had anything to do with the softlock, but it seemed to happen on both, and the sucessfull level up also happened on both, but each softlock always switched the game to my secondary monitor after a reset.

I think in one really weird instance after Izumi's softlock, I was grinding the raid boss for more gold to makes apples but when I cleared the mission, the reward drop was double and there was also 2 of each character gaining exp. It didn't look like a visual glitch either, because It showed Rin at two different levels. Maybe it was reading the old save data? I coulden't get this bug to happen again.

After testing all characters for the softlock I tried to reset the game to confirm if the same characters would give the bug, except the erase progress button didn't do anything because it looks like the game is saving differently. I'd see the old save data would be cleared but my current progress was still the same. However it seems the game really is reading a few things from the old save data because loading up an old save backup would still change the character selection during the mission screen to who I had in the party during the time.

I'm not really tech savy enough to figure out where and how the new save system works so that's about all I can test. Though this is why I think an in-game cheat menu for now would be useful for testing lol

A few final notes from this experience.


Its probably not that important but a graphics setting menu would be appreciated for people like me with more then one monitor. I manged to find a workaround to get the game to move back but yea.

The crafting system could use a multiple crafting button so making a bunch of apples and things isn't as tedious, also theres a visual bug where the material count does not update when an item is crafted.

The character selection screen still needs the ability to move party members around instead of removing the entire party and selecting each character again.

If possible a predicted affection and even normal exp gain would be convenient when giving gifts and level up books.

And finally, I can confirm Amariko isn't possessed anymore :3

Thank you so much for your feedback, Seriel! Currently, I'm addressing minor issues, and the changes to some game features will come in the next major update. I apologize if it's not what you were expecting, but with the holidays approaching, I won't have much time to sit down and work for extended hours to make changes or add specific functions. For now, I'll be releasing patches to fix bugs. I must admit that some errors were quite random and challenging to reproduce, but that's the magic of being an indie developer! :D.

Right now, I'm building a new patch that will be released shortly, and I hope to have addressed some of the issues that have been discussed these days.

It's great to know that Amariko is no longer possessed, hahaha! It was actually an animation error and was easy to fix. Phew!

Lastly, I'll see what I can do regarding how you run the game with two monitors. Unity doesn't mention anything about it in its configuration. It might be related to the fact that I don't allow the game to run in windowed fullscreen mode. Perhaps I should enable it. I'll do that, and you can let me know how it goes :3

Cool thanks! That two monitor problem is really weird, the game always ran properly on the main screen but that bug kept wanting it to be my second screen. I almost thought Amariko was just super cursed when it happened XD