Thank you very much for the feedback! I'm aware of the issues in combat, and everything related to it will come in a new major update. Regarding the balancing of some systems, I'm working on it right now to fix it, and it will be ready soon.
As for the interaction system, there are currently three types of interactions for each girl. That's why it took me so long, as I had to animate those interactions in Blender for each girl. Working with animations really takes a lot of time x_X.
I understand the concern about the gameplay loop. My goal with Aseanon is to provide playable content similar to many gachas in the market. I will also tell a story (Lore) that is being produced and written, which will be reflected in the missions. Obviously, this involves having a dialogue system where you read text. However, this will come in the next major update as part of my schedule for 2024.
Another point is some intentional and unintentional mechanics in combat... hahaha, the truth is that many of the "issues" of combat freezing are the responsibility of Unity's Animator component. It's true that when creating a character, you need to adjust the animator to prevent those "hangs." Thanks for informing me about that; I'll fix it in the next hotfix coming soon.
Regarding the gacha, I won't include something similar to SOLP's CMD because I don't consider it necessary since it's a "small" gacha. I understand and, for me, the gacha is a very important part, but I may continue to add "initial gems" so that people can roll in it. Also, if you increase the affection level of the characters, for each level, you get 1x roll in the gacha.
Again, thank you very much for your feedback. I know there might be things I didn't address, but I'm compiling your feedback and that of other users into a folder on my Google Drive where I read and mark things that are missing or already fixed.
Finally, I would like to clarify again that there are many things that need adjustments, such as the crafting system, and "Tutorials" panels will be coming soon. They will probably be done statically in the form of images, as many other games do. A "dynamic" tutorial will probably come with version 1.0.0 (although I'm still far from that, sorry u.u).
PS: I'm sorry to hear that you're having difficulties with the 5* in the Slice Of Life Project. I think my gacha's evil side was programming the odds that night, haha, sorry :c.