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(1 edit)

Wow, this one's super polished and professional, with so many fun little details. The library was neat, but the game got awesome when it went wild west and I kept playing til the end. My only complaint is it gets non-linear extremely fast. I'd recommend starting linear and let the player accomplish a goal first before introducing branching paths. Or perhaps a bit more explanation on what to accomplish.

Bug report: there's a tile in the purple room that isn't a door but acts like one. It teleports the player to two different locations, depending on the scroll position. There's also a pit in the library which softlocks you.

Thank you! I originally designed the levels to only allow the player to go to the western area until they pick up the singing ability. But I opted to open up the levels a bit more. I may change it a little bit for the full release.

Is the bugged tile in the basement area? I may have overlooked an object used for the full game and the code got messed up when squashing the game down to 64KB.