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This game has a lovely game loop and has a lot of potential. You could add insects house to make the flowers grow each days (upgrade each day their power if they survived the night), or maybe flowers which attract the slims (would allow to create routes to concentrate efforts), or maybe pay a lot to repair the house. I would love the concept to go a step further with banning money and using only seeds gathered from the flowers you planted and stems to repair the house (sacrifice plants or a huge amount of energy).

(+1)

Yeah! Thanks for the feedback. I had a 101 more ideas on how to iterate on the game but I really wanted to keep scope smaller for the Jam.

Depending on how well it does I might remake it properly and implement some of these features more thoroughly