Awesome! I'm glad you had fun with it. I wanted to expand on it more but I also wanted to keep it simple so that it could be played and tested in under 10 minutes. Thanks for the review!
TheCoolerMaz
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Thanks for the feedback! That would be the natural progression of things. I also wanted to ability to dig up you flowers in case you misplaced or wanted more space and to add more flower types and the ability to maybe upgrade them. That all got slashed in favor of bug fixing and just making sure it was ready.
Could also add a more natural progression with the ability to cut down some of the forest tiles to make more farming space.
But those are some great recommendations, thanks!
Thanks, I tried to make sure that the gameplay loop is fun but I didn't want to make it too hard to get into if a general strategy is not obvious to a first time player.
Didn't want people to be put off it it was balanced to a T but only for people know know what to do.
The difficulty does scale infinitely so I figured that surviving for as long as possible let's people who are more or less comfortable still push it to its limits.
Thanks for the feedback!
Tough one, I feel like there are a lot of times where I feel like I should make a jump and I just die.
But thats just object placement.
The movement feels quite good.
are the levels procedural or does it just start you somewhere randomly in a loop of the playable space?
Seems like a good foundation.
Nice work!
Aesthetically well put together, nice art and music.
Because the 'popped' flower just spawn in new random ones it feels like you will eventually get to a fragmented position. If you made the flowers fall down then it would have a more natural progression with strategy options.
Additionally there were some cases where the detection algorithm diddnt see that I had a group of sufficiently large flowers so it diddnt combo which was kinda lame.
Great submission though.