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You play the demo with your child, that's great. That's exactly what I want to! I am so glad to read your comments! You make my day. Thank you so much.

I am so sorry. I am not a MacOs user so i was not aware of such binding issue. My next prototype will take into account your relevant comment.

Regarding the platforms, I am thrusting the players. In my opinion, there is no need to mark the right path. Where is the pleasure? This is more rewarding to find his path without invasing help. I had some bad comments regarding this aspect of the game. Well, you can't please everybody.

There are 6 different endings including a very positive one.  This is based on a true story. 

The endless runner part lasts 3 minutes. So you have 7 minutes to talk with the cow and the squirrel. If you ran out of time, finishing the endless runner in such conditions unlocks a sad ending. Understanding that the kittens have been thown into the waterfall, sinking into madness, the desperate cat jumps as well into the river. I didn't want to show too precisely this violent ending. So it is more suggested. It is not intended to cause frustation due to the timer. I introduce this feature to add this dedicated ending.  

Don’t get me wrong, I loved your game. It feels like you put a soul into it, and that’s the most exciting part. To be introduced to the author’s inner world. The look and feel is amazing. I especially like that your art is a bit off the mainstream. It’s not pixel art, and it’s not deliberately cartoonish. Instead, you feel like you are exploring a painting set alive by magic. It doesn’t feel like a prototype, actually. It feels like an adventure game that just needs some polishing and tuning. Probably, the biggest problem that I had was timing. I mean, I like exploring things in a slow-paced manner.

Your message goes right to the heart. Thank you so much.

I don't take any message the wrong way. As long as it is not insulting. Every opinion matters. Criticism allows us to improve.

I wonder about the right timing left to the player. May be an option. The player chooses it. I wanted to avoid a classic menu as much as possible (at least at start) because it hurts the immersion.

Well again, your message is the main reason why i retrained to work in this creative industry! Make people feel emotions.