You play the demo with your child, that's great. That's exactly what I want to! I am so glad to read your comments! You make my day. Thank you so much.
I am so sorry. I am not a MacOs user so i was not aware of such binding issue. My next prototype will take into account your relevant comment.
Regarding the platforms, I am thrusting the players. In my opinion, there is no need to mark the right path. Where is the pleasure? This is more rewarding to find his path without invasing help. I had some bad comments regarding this aspect of the game. Well, you can't please everybody.
There are 6 different endings including a very positive one. This is based on a true story.
The endless runner part lasts 3 minutes. So you have 7 minutes to talk with the cow and the squirrel. If you ran out of time, finishing the endless runner in such conditions unlocks a sad ending. Understanding that the kittens have been thown into the waterfall, sinking into madness, the desperate cat jumps as well into the river. I didn't want to show too precisely this violent ending. So it is more suggested. It is not intended to cause frustation due to the timer. I introduce this feature to add this dedicated ending.