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Don’t get me wrong, I loved your game. It feels like you put a soul into it, and that’s the most exciting part. To be introduced to the author’s inner world. The look and feel is amazing. I especially like that your art is a bit off the mainstream. It’s not pixel art, and it’s not deliberately cartoonish. Instead, you feel like you are exploring a painting set alive by magic. It doesn’t feel like a prototype, actually. It feels like an adventure game that just needs some polishing and tuning. Probably, the biggest problem that I had was timing. I mean, I like exploring things in a slow-paced manner.

Your message goes right to the heart. Thank you so much.

I don't take any message the wrong way. As long as it is not insulting. Every opinion matters. Criticism allows us to improve.

I wonder about the right timing left to the player. May be an option. The player chooses it. I wanted to avoid a classic menu as much as possible (at least at start) because it hurts the immersion.

Well again, your message is the main reason why i retrained to work in this creative industry! Make people feel emotions.