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It very, very heavily depends on the game and the story. And what people call multiple endings. And how much illusion of choice was involved.

Some of those games that boast multiple endings do not really have multiple endings at all. They have not alternative endings, they have different kinds of fail states or consolation endings and a true ending. Hah. Some games even spell out how the ending is called, like the good ending, the bad ending, the true ending and so on. Or they call what happened to side characters a "different" ending. Nah. That is not a different ending, that is details of the ending. It would be elegant to import from the previous game, for continuation. But the actual ending would be, the hero defeated the villain, did he not? How would you multiply that? The hero did not win? That is usually called game over and people load a save game and try again.

fair points. I wouldn't call my game the strongest choose your own adventure title. There are two hidden quest lines. You can complete either, and then there is a third segment that  you will play differently based on the information you received which is different depending on which quest you completed.

But will it change the outcome, or only the method how the goals were achieved? If it is only details, you can circumvent any discontinuity of the different endings, by just referencing the previous title in general and not in detail.

If you want to continue those hidden quest lines, that obviously has some issues that you might want to adress in some way.