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(+1)

Second sub of the game jam using this jump mechanic. Both are difficult (i am not enough skilled for this kind of gameplay). I was a bit frustrated because you can not move the avatar in the air during a jump phase. I guess this is on purpose. But it makes the game harder. Anyway,  the demo is solid.

(+1)

Not moving the character mid-air was a purposeful choice as we wanted the fate of the player once they had been launched to be up to the skill of the initial jump. We took inspiration in this choice from other games in the same genre but it could be interesting to play with going forward and see if it creates a more fun or rewarding experience.