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Yea the deck definitely ended up being balanced towards a few combos, but we are going to turn this into a fuller game and for that we will definitely rethink a lot about the cards. 

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Honestly it felt like a thematic choice to me.  Things get worse and you have fewer mental resources, but you just buckle down and power through.  I kinda expected a segment of ALL 2 step 0 phys at the end, just for flavor.  Either that or the 2 step 0 phys to get like extra corrupted.

That was the direction we were pushing it in for sure. The emotional aspect was very important, but I think that messages get through when the player make the decisions themselves. That’s why the player is always the one to make the decisions. Even if we push them in the direction we want them to go.