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Wow! Claymation deserves the biggest applause. Very unique style.
I personally would look into physics of jumps a little bit tho. But maybe it's just my preferences.

Ah yes the platforming seems to be the main complaint, I thought i follow the principles of good jumping and its to my liking, but i think thats just cause im use to it. are you able to identify what feels janky to it?

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I may be wrong, but is 'movement-while-in-the-air-speed' always the same and after certain point character falls back with the same speed? It feels like you bump into something. 
There is a really good vid on the matter: 

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thank you very much! I think i have now improved the feeling of jumping :D

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I'm glad to help!