Thank you! I'm already working on the next version :). How would you make it less slow, is it the general gameplay or movement speed or completely something else?
The reason I keep upgrading Unity is just for fun, and also sometimes there are updates to for example the lighting system like Forward+ rendering support for URP. I already encountered the eight lights hard limit per scene with Built-in renderer, so I had to change to URP Deferred, and I think I'll try the Forward+ at some point.