Magic abilities both in and outside of combat, are something I have thought about.
If I do decide to add them, it'll probably be after I finish Act 1 of Terrene and I'm working on Act 2.
yeah that is true but i was kind of thinking about that for a later arc because so far combat is easy except for one fight if you didn't get that weapon and i hope there will be more stats an i have a great idea for the quest for previous level if u gained enough money you can buy a way to auto-finish them i mean for collect and hunting if u make the the objects useable once a day so people can skip the missions
I plan to add different types of missions to the Guild quests, to give players more to do outside of just battles.
Some missions will be fights, but I have some ideas to add story/sexual quests the player can do if they choose.
Mainly because the quests are kind of meant to be just side content, and I don't want players doing the exact same fight over and over.