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It took me a while to really wrap my head around how it worked, but once I did, WOW what an idea! Such a natural dynamic of risk-reward gameplay should absolutely not be overlooked, and I am immediately a huge fan on concept alone. Throw in some gamepad controls and you've sold me 100%. Everything after that is tuning and balancing and content, as far as I'm concerned. Well done. 

Thanks so much!  I'm glad you like it.  I thought I added gamepad support, but it turns out I only did it for shooting and healing, not moving.  Whoops!  I'm totally fixing that in the updated version.  Thanks!