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Thank you! Yeah, there were some ideas like having to press multiple switches at the same time or ramps that would limit movement in one direction, but it was unfortunately not feasible for me to implement within the timeframe. I hope that I can speed up the general workflow and prototyping so I can spend more time on the actual "meat" of the game next time. I was still kinda bogged down in getting the basic mechanics to work until the last minute.