I really was hoping for a bit more from the game once I beat the first level, I was pretty disappointed that there wasn't more content to sink my teeth into! But that should be a compliment! It's a super fun concept with lots of potential! I do think that it would be nice if you made it more mine-sweeper esque in the sense that it's completely up to trial and error as to how you perform. Adding blocks giving hints to what's next to you/how close you are to a wall to balance out a bit of RNG. I also didn't quite understand how it fit the theme of the Jam unfortunately. But it was a fun to try out!
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Thanks for playing. Definitely agree with you. In the post jam version (which will be uploaded after the jam), there are actually levels with number or direction on the ground, and the player has to use it to move around and solve a puzzle.
In many games like legend of zelda or binding of isaac, player usually get the full view of the room upon entering. In my game, you start with only one tile and you build your path with only one tile at a time. Hopefully that makes sense for the theme.
I see! I think the game is kind of stretching the bounds of the theme still -which isn't bad in itself however- I can see how it would start out as an idea coming from the jam, but it definitely fits better as a standalone title than trying to adhere to a "only one" theme how I see it. But I do really like the game on it's own. I'll definitely play once the post-jam version is released! Really good work.
Now that I think more about it, I can definitely see how my game does not fit the theme. It is too late to change any of that now, but I will be more careful in my future game jam. Thanks!
The post jam version has been uploaded as well, and it has two extra levels (a maze and a puzzle), Check it out if you are interested :)