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Thanks for playing. Definitely agree with you. In the post jam version (which will be uploaded after the jam), there are actually levels with number or direction on the ground, and the player has to use it to move around and solve a puzzle. 

In many games like legend of zelda or binding of isaac, player usually get the full view of the room upon entering. In my game, you start with only one tile and you build your path with only one tile at a time. Hopefully that makes sense for the theme.

(+1)

I see! I think the game is kind of stretching the bounds of the theme still -which isn't bad in itself however- I can see how it would start out as an idea coming from the jam, but it definitely fits better as a standalone title than trying to adhere to a "only one" theme how I see it. But I do really like the game on it's own. I'll definitely play once the post-jam version is released! Really good work. 

Now that I think more about it, I can definitely see how my game does not fit the theme. It is too late to change any of that now, but I will be more careful in my future game jam. Thanks!
The post jam version has been uploaded as well, and it has two extra levels (a maze and a puzzle), Check it out if you are interested :)