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I like the idea and graphics, the timing is quite tight tho and i think it lacks of a way to predict when a good timing could be. I love the names of the knights and i would like to see more than the first one aha

Thank you for the feedback! I might have to make the timing more forgiving at least for normal mode. I wanted the player to be able to time it by looking at the attack animation, and starting the attack a bit early so when the attack animation ends, the spear is really close to the opponent for maximum damage, but it's not as obvious as i thought. That's why i added the timing information message at the bottom, but it's still not perfect.