Minor things I ran into with the Starter Save. 1) The Skull Crush is available in your inventory when you shouldn't be able to get it normally because it was from the previous game 2) When fighting enemies and you get the Dazed condition, the Skull Crush can still be used as an item when all the other items are unable to use because of the status condition.
Viewing post in Bug Reports Thread - Version (0.5.1 to 0.6.2 (Content Pack 1))
Ah, must have overlooked that. I pulled one of my saves to make that, and it must still have had that from early days of testing. Minor issue though: it's effectively the same as the force-death item in GT, the adder drink, so it shouldn't break anything besides being usable at odd times. Appreciate the report though.