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(+1)

I say this because many games that have bullet-hell and bullet-dodging mechanics are marked as rogue-like. in contrast to the type of mechanics that Rogue or similar games have.

In any case, the topic is interesting, but I think we have already done enough off-topic in this thread, so I left it here, not for lack of interest.

Agreed.

Certain concepts needed a word and "rogue-like" while being too specific, did cover some of them, so those evolved as a meaning from the word, to the spite of hardcore rogue fans. Slay the Spire is a rogue-like, while not featuring most of the concepts of Rogue. It is the repeating random "runs" that differenciate it. You could have that with a shooter, as 600 games here think they do.

https://itch.io/games/tag-bullet-hell/tag-roguelike  ;-)