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(+1)

Notes from gameplay:

- Blind-accessible is cool!

- Title text is a blurry compared to the links in the main menu

- Credits are nice. Could punch up the font choice here

- The ability to adjust font size/color can also help players with low vision

- Map art is nice, but the sprite doesn't seem to match that style. The floating sparkles are particularly pretty!

- Music is nice. Very cool effect to have it adjust as you get near walls!

- Movement feels fluid

- I found a rock dude, I think? I think I picked it up?

- Mushrooms look cool

- I think I found a cow? Am I picking stuff up?

- Unsure where to go

- Nice audio cues when near an item

- I guess I got to the next level?

- The floor is lava!!! Would be nice for there to be some feedback about stepping in it (you died, you were restarted, etc)

- Level 3. Mud?

- Looks like there is a slime. Oops, it killed me!

- Ended up being sent back to the start of level 3, looks like the collision on the slime pools may not map to what's shown. Didn't step in one, but stepped near to one

- Can't find any  items in level 3

Overall, I think you guys have an interesting core concept here! I love the use of sound cues to make the game accessible! Good luck in fleshing it out!

(+1)

Thank you so much for the feedback, Loressa! Thankfully, a lot of these notes will be addressed by the later patch, but you pointed out some other things we hadn't realized as well.