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A jam submission

Guiding LightView game page

Follow Uri's journey through the hereafter in this game created for Themed Horror Game Jam #15.
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Guiding Light's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#193.8003.800
Gameplay#203.1003.100
Creativity#233.4003.400
Overall#243.1003.100
Horror#292.6002.600
Story#302.7002.700
Theme#313.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme did you choose?

Realm of the Dead

How did you implement your chosen Theme into your game?
The theme of "Realm of the Dead" is present in both the setting and narrative direction of the game.

Did you implement any of the Bonus Challenges and if so, which ones?
While we didn't implement any Bonus Challenges as written, we did use them as inspiration, particularly The Gatekeeper bonus challenge which inspired the narrator, Eri.

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Comments

Submitted(+1)

Cute character and I like the overhead scenery layer however I was a little lost as to what to do. I collected some stuff and the scene changed but not quite sure from there.

Developer(+1)

Thanks for your feedback!  We definitely understand the confusion--once the narrative is implemented in our patch this January, it should all make much more sense!

Submitted(+1)

Notes from gameplay:

- Blind-accessible is cool!

- Title text is a blurry compared to the links in the main menu

- Credits are nice. Could punch up the font choice here

- The ability to adjust font size/color can also help players with low vision

- Map art is nice, but the sprite doesn't seem to match that style. The floating sparkles are particularly pretty!

- Music is nice. Very cool effect to have it adjust as you get near walls!

- Movement feels fluid

- I found a rock dude, I think? I think I picked it up?

- Mushrooms look cool

- I think I found a cow? Am I picking stuff up?

- Unsure where to go

- Nice audio cues when near an item

- I guess I got to the next level?

- The floor is lava!!! Would be nice for there to be some feedback about stepping in it (you died, you were restarted, etc)

- Level 3. Mud?

- Looks like there is a slime. Oops, it killed me!

- Ended up being sent back to the start of level 3, looks like the collision on the slime pools may not map to what's shown. Didn't step in one, but stepped near to one

- Can't find any  items in level 3

Overall, I think you guys have an interesting core concept here! I love the use of sound cues to make the game accessible! Good luck in fleshing it out!

Developer(+1)

Thank you so much for the feedback, Loressa! Thankfully, a lot of these notes will be addressed by the later patch, but you pointed out some other things we hadn't realized as well. 

Submitted(+1)

I made it to the 3rd level but gave up as I was starting to really just aimlessly go around. But from my brief experience, I can say that the sound design is especially helpful in navigating since the level maps are so vast. I was appreciative of the accessibility options, as I don't often see that in many games unfortunately! Looking forward to updates regarding the addition of a full narrative.

I noticed one bug and it was regarding the Credits screen. I did not allow it to finish and exited to the Main Menu, and the sizing of the Main Menu revealed a section of the Credits screen still rolling underneath.

From my personal standpoint as an artist, I would like to see the art mediums be unified in a more cohesive way. I feel as though the sprite and collectible items stand out too much, or the world that these elements are within feels more placeholder-y. The disconnect is just too apparent for me.

Props to the whole team, well done.

Developer

Thanks so much for the feedback and catching that bug Pauline!

Submitted(+1)

I felt a bit aimless in the game, just wondering around looking for the next item to trigger the next level. Is there any way to make finding them a little easier?  The visual design was very nice though :)  

Developer(+2)

Thanks so much for playing our game!  It is currently unfinished and there will be a full narrative implemented soon which will help a lot with what you're talking about.  We're also planning some other adjustments to level size, etc.