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The art is really lovely, and such a creative concept! Really suits the 1-button theme. As for feedback, maybe if the charge would not cancel your current action you could chain actions a bit smoother. Just a suggestion that would increase the flow of the game for me personally. Great job!

That's great feedback; thank you! I did the stop when you charge again to help stop before the manager catches you, to add a little more control if you will. I was thinking about making the movement based on holding the charge, so you can sneak the whole way, walk, or sprint, but then when you let go, it stops you. 

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I see, that also makes sense of course. But maybe in the case of charging not stopping your action, you would still implicitly stop on a single tap of spacebar since the action would be so short?