Really happy to hear you enjoyed it, and thanks alot for the detailed feedback and kind words. Regarding the engineering graph paper notebook, I actually experimented with lined and blocked paper as a background but just could not get the same game feel with those backgrounds. I get your point however, there is probably a middle way. Maybe a key that allows you see your previous drawing (with lower opacity) in the drawbox, so you can draw over it? As for the key to draw straight lines, thats a great idea!! I am planning on developing a well-rounded remake at some point, maybe you'll get to play it someday:) Cheers!
JohnHeldens
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Great concept and fun styling also. Well done! As for some feedback, it seemed that if you merge in a location you are not able to grow in size, they still merge but you simply lose part of the slorbo. This was a bit frustrating sometimes as mentally I solved the puzzle but then trough impatience I made a slight missclick and lost part of the slorbo. Nonetheless a great submission!!
Great game! The styling, chunkiness felt really good:) Also well done with incorporating so many modes. As for some feedback, I like the somewhat uncomfortable controls as I feel like they added something to the game, but at times I felt a bit too little in control, especially when it comes to shooting. Nonetheless a great submission, well done!
Visuals and sound effects are really retro, pretty cool! It took me sometime to realise the screen wraps around but after that I managed to beat the levels quiet quickly. One point of feedback would be that the gravity is maybe even too low now, making the levels a bit too easy, but it could just be me. Either way, good job!
Really great and simple mechanic that fits the theme perfectly. Also really fitting 1bit art style! If I would have to give some feedback it would be that the current 'obstacles' rely more on patience (because of the ghost) than skill or understanding. But as you said you had a lot of ideas but not much time, and I think the basis for this game is super good and allows for many different puzzles. Hope I am not sounding too critical just wanted to give some feedback. Nonetheless a great submission, congratz!!
The animations on the characters have a really charming style. Would have been interesting seeing this style also for the environment. As for the mechanics, it was quite difficult to get a hang of it. A tutorial section, and a slower learning curve would probably have helped me personally. Nonetheless well done on smooth movement and great style!
I really loved the aesthetic of this game but I it was way too difficult for me >< I wasnt sure if I was playing it correctly but wave 2 of level 1 seemed quite impossible to me. I was wondering if maybe there is something with my resolution and thats why I dont see all my little dudes spawned. Also I didnt really get the hint "send healer to charge dudes". Can you redirect your little dudes? If you could redirect them it would make me feel more in control, now it felt that my winning odds were strongly depending on my little dudes spawn locations. Nonetheless I realllyy liked the style and I think it has great potential, congratz!
First and foremost I liked the story. Combined with only being able to build on your moat it made for a quite complete setting and fundament of the game. As for the gameplay, it was pretty smooth and relaxing! However for me the difficulty curve could have been a bit more interesting, where tactics play a larger role. Nonetheless well done:)
Really great job on finishing that within the time of the jam. Controls were really smooth and satisfying. Overall super polished and complete. The thing I like the most were the 3 energy flames and how they are spend for different actions. I have never played the original game but I already see much potential in this kind of energy system.
As a starting game dev I found this game quite inspiring. It showed an approach to game jams I haven't really thought about. As for the gameplay, I think the pace was pretty good, and the chunkiness felt satisfying. Style was I believe the game excelled the most, it felt really complete and polished, well done, especially in such a short time frame! As for the theme, I think survival mode is indeed a "mode" but I felt like the theme could have been represented better. I hope I am not sounding too critical because overall I was quite amazed by what you made:)