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I saved, did the Gamble option, didn't win, returned to the main menu upon seeing the result (i.e. either the dialogue that says nothing happened, or the dialogue saying I won 10,000 Chollars), and then reloaded the save from the main menu. Another thing I'll note is that the sfx from the previous dialogue (from before returning to the main menu) tends to play again after initiating a new dialogue after reloading. 

i.e. if I lost at gambling, when I reload and hit the Gamble option again, it'll play the sad losing sfx. And if I were to exit to the main menu during one of Nico's dialogue options, the sfx for Nico's text appearing on screen will play even if Nico isn't actually talking in the new scene. It only plays for a second, though, not for the full duration of the sfx. 

The eternal day is 10/27, and I didn't save during dialogue, but instead on the Casino screen - I've since tried saving in other locations to see if that changed anything, but it didn't seem to affect the loop at all. 

I DID return to an earlier save a while back, as I got Ending 6 along the way to Samson's ending, so I reloaded to before I cleaned the final area (my room), so I could return to my main goal after finishing my side goal. I completely exited out of the game between getting Ending 6 and going back to an earlier save, so I don't... THINK that's related? But it could be? Other than that, I mostly stick to one active save slot - though I cycle through which save slot that is (i.e. my first save is in slot 1, then my next save is in slot 2, and I keep going until I'm back at slot 1 again, at which point I cycle through all the slots again)

I've exited the game completely, and it hasn't fixed the problem with the day not advancing :( I think the save is just borked now.

Well this is embarrassing. I did indeed accidentally bork the EndDay logic when I was attempting to only ask Players about depression napping once. :'D 

I just uploaded a new build that SHOULD have everything fixed! I tested pretty much everything on my computer this time.  (No more changing of one little logic thread w/o testing it) 

Thank you so much for your really detailed step-by-step of what happened! While I was looking under the hood trying to figure out this bug (my bad, extremely embarrassing OOPS) I did figure out how to save which room was active as well as a possible fix for some Save/Load issues I've been having with my games. 

(+1)

Hey, don't worry about it! It isn't a real update if you don't accidentally unleash a new bug while cleaning things up, haha! I've tested the new build, and I have good news... Nico is finally free from the groundhog day loop they were stuck in! Thank you again for the timely bug fix! I'm glad it sounds like my detailed report was able to help you figure things out a bit faster! I'd be happy if I was somehow able to contribute to fixing not only this game, but some of your other games too! Hopefully this will be the last time you hear from me in this comments section fr fr, but I'll be sure to let you know if I somehow manage to wind up in another timeloop!