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Fun idea, it's like Super Meat Boy's level replay shows up during the play and gets in a way :D

Random spawners make the levels more replayable, but at the same time of unpredictable difficulty — the same level could be very easy or very hard based on the random.

I think if the colliders were a bit more forgiving (without hands & legs) and the movement more fluid (SMB-like), that'd feel even better. Nice job anyway!

Thanks very much.

I totally agree about the difficulty. Given more time I'd liked to have come up with a more intelligent way of determining where to spawn the Jam, but the current purely random approach leads to a nice mix of chaos when you get bad spawns, and relief when you get good ones!