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A jam submission

Terry ToastingtonView game page

Submission for MiniJameGam24
Submitted by ollij93 — 6 hours, 26 minutes before the deadline
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Terry Toastington's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#34.1154.115
Special Object Implementation#34.1544.154
Overall#33.6793.679
Visuals#74.0004.000
Fun Factor#133.4233.423
Gameplay#133.2693.269
Audio#153.1153.115

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Terry's past actions come back to haunt him as he collects his Jars of Jam.

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Comments

Submitted

Cool visuals and fun gameplay!

Submitted

It was fun!

Submitted

Well done!
I love your graphics. :D 

Submitted (1 edit)

I'm not sure about the choice of making the jam placement random. It doesn't really let you plan out a path with trial and error, which is the point I suppose. You need to adapt to your own path but sometime at the last stage the RNG just boned me. And managed to finish it because it spawned 3 times at almost the same place so I almost got them all immediatly xD

Other than that really fun! one of the best of the jam for sure.

Submitted

Extremely well done! How many people were on this?

Two of us - myself and @ollij93!

Submitted

Fun idea, it's like Super Meat Boy's level replay shows up during the play and gets in a way :D

Random spawners make the levels more replayable, but at the same time of unpredictable difficulty — the same level could be very easy or very hard based on the random.

I think if the colliders were a bit more forgiving (without hands & legs) and the movement more fluid (SMB-like), that'd feel even better. Nice job anyway!

Developer

Thanks very much.

I totally agree about the difficulty. Given more time I'd liked to have come up with a more intelligent way of determining where to spawn the Jam, but the current purely random approach leads to a nice mix of chaos when you get bad spawns, and relief when you get good ones!

Submitted

how did you make the graphic so good can you tell me please?

Developer

We used Affinity Designer for the foreground tileset, including the Jam and plate sprites.

The background was initially generated using bings generative AI and then modified to fit our style in photoshop.

The character was inspired by a generative AI image too, but broken up into the component parts in Krita and animated in Godot. In hind-sight I'd like to have done the character in Affinity Designer too, as setting up the layers in Krita was pretty awkward.

All the UI is just using features in Godot and a font downloaded from frontspace.com.

Hope this helps!

Submitted

thank you

Submitted

omg, this was so much fun to play!!!

Developer

Glad you enjoyed it!

Submitted

I like this game! Almost like super mario brothers toast. Great graphics, good work!

Developer

Thank you very much! :)

Submitted

very cute artstyle and the theme implementation gets full points

Developer

Thanks!

Submitted

I love the art style and the music!

Developer

Thanks very much!

Submitted

this is exactly what I was going for in my game but youve done a much better job of it. Great work 

Developer

Thanks!