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hmm, that I haven’t had happen to me yet. I’m assuming it’s probably cause the game would chug memory causing a drop in frames as the game progresses. Was there any particular area where you noticed the issue happen? Or does it just occur in general. 

Definitely not an FPS issue. I don't know enough about how RPGMaker's wired to say it's a coding issue with absolute certainty, but it does look like one, looking from the outside. Something like mouse position scaling wrong with DPI, or just simply hover events not being hooked up properly, idk.

Wanted to throw an example video on youtube, but then I realized that I don't have a spare phone number to use for an alt account, so here's a Vimeo link of me just hovering over cards in the selection menu (You can also see card tooltips being cut off as a bonus issue :D ):
https://vimeo.com/manage/videos/889192645
The exact same thing happens when playing as well, cards, or even the end turn button is hard to click on.

Ah! Essentially it’s because the touch control with the mouse suck complete ass on MZ. 

I would honestly advise using the keyboard when you want to build decks, the editor from there becomes much less clunky….

It’s an issue the card dev plugin owners do know about, but just a slightly complex one to fix currently. For now use the keyboard to make things easier for you (whenever they manage to fix the problem, I’ll be updating both the demo and paid versions with relevant fixes!)

Ah, damn, RPGMaker strikes yet again with its jank.
You have my condolences for being bold enough to try to use it for a card game, and not use like... any other engine :D

The issue isn't just with the deck builder, but is present in combat as well, even if not AS bad. Can't say I'm a fan of playing a card game with keyboard, but I guess it's better than nothing, yea, thanks. I didn't realize that was even possible. I guess that makes sense in hindsight.

Technical jank aside, I really like the idea of this game, and I hope for the best. So good luck!

yeah, like with anything if you try really warp an engine, stuff tends to behave oddly. 

Generally, keyboard for building a deck, mouse for everything is what I’ve found to be the best way forward. 

Eventually they’ll get fixed and patched by the plugin dev, but I’ve looked into myself and it’ll be time consuming given the spaghetti code state that the rog maker core scripts are…