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Took a few tries to get the timing right, but once I got it enjoyed it.  I think slowly increasing the speed of the patients would be an interesting mechanic to add.  

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Hey, thanks for playing! The speed of the game (not just patients, but everything) indeed increases after each successful “cure” by 5% (of the original 100% speed), but for every 10th cure it decreases by 25%, so the player can breathe a little.

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Ah ok, yeah I couldn't tell if it was getting any faster or not.  Maybe since it was so slight I didn't notice.  Very cool overall though.