I'll probably end up adding more in-game hints to things like that, but I don't think I'll make a walkthrough. I'll leave it for other people to figure things out and do that if they want
Yeah, I think if you had segments like the Cartridge or the atlas it would be cool. Think of it like this: each item has a purpose and some have a story behind them. What that purpose and story is must be found by the player. Especially perhaps different ways to make curses like upcoming the curse of the growing boyfriend interesting.