Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice work! I really enjoyed the game concept, and found it engaging.

---

Thinking a little about the UX...

I had trouble mentally mapping

W      S

A        D

to my mental model of four directions 

   W

A   D

    S

and then to which color each one was.

I wonder if showing the potion colors UI in the same layout (four directions) as keyboard/controller would make it easier to remember which key is which color?

Alternatively, you could make them potions on a belt displayed horizontally, and then use 1,2,3,4.

Thanks!

(+1)

Hi there Nathan! You are 100% right about those UX issues. For the first two hours of development the layout indeed looked liked this:

The reason I moved those around is because I wanted to kill another bird with the same stone: using them as touch controls :)

I’m considering a post-jam update anyway, and I just added input method selection to the todo list, so I can show the logical layout and key/button overlays. Thanks for the feedback, much appreciated!