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(1 edit)

You've changed the mechanics around the war a few times and here's my feedback

Although I preferred the way it was with all the districtds we had to conquer, with different amount of fights to win in order to conquer them, I understand it would have been a LOT of work if it stayed that way and I'll just get used to the current menu, hoping you don't change it up too much again ahaha

Now to the fighting mechanic which is imo the most important part of my feedback as it directly impacts everyone's experience in this part of the game. I'll come out straight and say it : I do not like the current mechanic, with the dice, like at all. It relies too much on rng and although the little animation for each round is pretty cool I just can't like it. I don't find it fun. I do however really like what you did with the possibility to use a power in each round depending on your roll, that's the good part of the current system.

 I miss having to spend time in the dungeon with each of the girls after fighting them in order to add them to my team, then having to change support character between each district I targetted to go along with the type of enemy and strategy needed. Although this system quickly became too easy I do think it could have made for a cool way to input a cool strategy like for example the eldritch changing types mid fight forcing you to either adapt through their phases or having to cheese it with food to heal yourself until you can beat them with one specific type of attack. But thinking about it, it was probably too much work again, after all this isn't the main game but simply a mini-game, I do have to reiterate though that I REALLY do not like the current system and hope to see it improve so that I don't have to go through it. It's kind of sad to use auto win feature so i'd rather not use it.

(+3)

You don't need to worry about the system changing up again - its current incarnation is permanent now. I've spent far too much time on it as it is and it was only ever supposed to be a thematic addition and not a whole other game in its own right.

As for the RNG thing, which I hear now and again:

1.  All systems must have RNG built in or they become simply a mathematical formula, like the old system was, completely devoid of strategy or nervous tension.

2.  The current system has SO MANY ways to influence the dice rolls in your favour. Meals, Tactics, Elixirs, Upgrading Dice, Powers - and the next update introduces "Daily Buffs". It's RNG dependent only if you're not preparing beforehand. The exception to this is the first two fights, but those are supposed to cause you problems because if you start out as superman where the heck do you go from there?

It is, unfortunately, impossible to please all of the people all of the time; there's no system on the planet that everyone is going to like, and sadly you fall into the "don't like it" pool this time.

The best I can do as a solo dev is to make something that's as thematically consistent with the rest of the game as possible, doesn't take too much time to implement (so I can focus on content), and finally to provide a way to skip the combat entirely for the players that don't want to engage with it.