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(+1)

I see. All valuable feedback.

The velocity platform jumps were meant to be introduced later on, but were also incorporated later in level 2. You see, although I planned for it, the Orbs were kind of a second-playthrough type of thing. Going in blind, a player shouldn’t know there are Orbs unless they are very good explorers (or just wanted to try to break my game in the first level), so I made the orbs with the idea of a second playthrough in mind. Still, I also tried to design them such that, if the player plays around a bit, things can click.

Level 2, for instance, I imagined there would be someone who tries to mess with the platform while on it, and then thinks to jump. If they do, boom! Secret! Instantly rewarded.

Also, that sidenote is interesting. I also had more mouse click icons next to the “No” when it becomes relevant again in level 8, but that would be a problem. Thanks for the feedback.