intended solution for RPS:
given the fact one always wins if they takes 0 damage, we can set up R with 1 defense, P with 2 attack and super low hp, S with 1 attack and super high hp
intended solution for ABCD:
given the fact that fight ties if both sides can't damage each other or both sides die in the same turn
we can set up A and C with high defense so that they can't hurt each other
B and D with low hp so that they otk each other
modify their stats to form a loop
I forgot the intended solution for ABCDE