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I'm happy to see you're improving beyond what the public demanded. you're really exigent with yourself, wanting to learn more and more

Well, at some point Re Education is going to reach 1.0. Then it will basically be completed. "Set in stone" as it were.

So I want it to be the best it can be before getting to that point, because that's the version that will be remembered long term.

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In that case maybe I should explain to you why I was disappointed with the 0.58 update. Especially when I saw the great work you did on 0.60. I understand that it is partly due to your actual focus on improving the graphic part (and that you have a life), but the 0.58 update seemed lazy (or done in a hurry) to me. It is full of narrative ellipses that ignore the best scenes in order to reach the end quickly. It needed more writing. And not only in the juicy parts.

Let me replay it. 0.58 update recove plots from other paths and, thinking about those we have already played, you consider the revelations that occur in them to be known. This will cause players who have just started to find a route that they do not fully understand or that gives many spoilers. Some visual novels reveal the same plots to a greater or lesser extent depending on the route you have chosen. But I think that simply copiing the texts from the others routes (with little changes) is enough. And the most we have the right to ask of you. This is my most important critic.

There's the ellipses in the important parts. It will be great to see in detail how Zatch betrays Chloe's trust in him when puts her in service mode in order to use the helmet again. (Maybe see Zatch's regrets or lack them). But it's a good scene as it is. The epilogue's start is great. But the flashback needs to be expanded. I will love to see the search and find of Natalie retold but it's okay to elide it. But you need to explain why Nataly was drunk in her bed, explain in detail why Zatch says that she is batshit crazy (and maybe remind the player that she is the one who made Zatch lose his job). And above all, talk more about Kylie. She is a strange to the players in that moment. And we need to know more about her in the game. She cooks, she have a submissive side, but we want to see more of her as a person.

The juicy parts I miss but are of little importance are: the Mistress Red rival part 1 and 2 or their making of; watching Natalie's degradation: how she give in to her repressed desires. Even seeing how they were used to help to brainwash her. See in more detail the chairperson moment. See more of Kylie's brainwash. And more from the Natalie-Kylie show.

Played again, this epilogue is a lot better than I remembered it. There wouldn't be much more to write. Part of my disappointment was because I expected a lot from this update. In part, things that I like but are unnecessary and don't have to be needed by others.

I told much but I'm not sure I will be capable of improve your work in that route. It's tricky.

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I have combined my two posts into one. Please reread it.

(By the way, that Chloe looks lovely. I'm a crazy Chloe fan).

So I read your post, and, well it's pretty far out of left field, especially since nobody else has mentioned similar issues. I've re read your post and I'm still kind of not sure what you're critiquing. The closest I can discern is you're saying one path spoils events on other paths, but uh, no? It's more like both paths have similar events (Similar but not exact) that play out because these are the same people in similar circumstances.

However the circumstances are not exactly the same, so some dialog changes and what not.

If I didn't say anything before was because I wasn't sure if I was right. Apparently not. Well, no problem. Thanks for reading it and responding to me.