Thanks for the info.
I would love to add more cool effects in the game. I also used my sunbeam effect I made for Simons Curse for the Skullball 2 campaign atlantis level. Currently trying to add shadows (actual shadows moving according to sun), window lighting indoor and out door and reflections. Having some problems with others and others just did not look good enough atleast not yet. Also would love to add heat distortions but I need to look in to that. When the game is nearly finished I will try to add weather and stars coming out at night. Maybe also to improve the lighting engine.
By the way did you like the new windows?
Yeah I need a bit more info. I reduced the size of the hitbox of all the traps to smaller then the actual sprite. Which was a good thing to do as you could get hit standing on a ledge while spikes/poison below and that made no sense. I do know of a little bug thats on my list related to getting momentarily (pressing any movement related button/key releases you) stuck to roof spikes in some rare cases.
The music sounds good. I'm using optomons music at the moment. Check him out at optovania.
This one is my favorite: