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(1 edit)

The actual execution of the game was done fairly well, but I feel the homage to puzzles and dragons was too direct. I'm cool with games taking strong inspiration from another game, but I don't think there were literally any mechanics that were altered from the original puzzles and dragons game.

Overall, the devs seem to know what they are doing, but I think they would be served best by trying to bring something more original to what they are doing.

Thanks for the feedback! Yeah it's definitely very similar to Puzzle and Dragons, even down to the fact that the game itself is about dragons hehe. I guess our actual intention with this project was to make a PC version of PAD since the free orb movement mechanic doesn't seem to exist anywhere outside of PAD mobile/3DS (or PAD clones also on mobile). I think we did have some ideas to expand on PAD mechanics but didn't really have time to incorporate them so we just polished what we had instead.