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dezhango

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A member registered Oct 14, 2021 · View creator page →

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Was doing great but then I got stabbed by Bill. Great art style and music! Nice job!

Sure lol

A fun, unique take on the infinite runner. Also love the art!

A bit hard, but super cool idea and great take on the theme! Also nicely done incorporating all the wildcards. Great work!

This game is awesome! Love the Don't Starve-esque art style and the music, and great take on the theme. Amazing work!

I was able to survive for like 2 seconds haha. Cool concept but a little bit jittery at times

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Great art and fun gameplay! Got overwhelmed quickly but I probably just need to get good

I like the art style!  Was also pretty fun to run around finding the right chest for each key

Amazing art style and use of the theme! The music is also great and the gameplay is creative and unique as well. Awesome job!

Really clever concept!

Hey! Thanks for playing! In order to catch a fish you need to wait for them to bite and "latch" on - it'll be different than just a bite where they poke at it if that makes sense

anglerfish gang

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Nice art style and color palette, and the eerie soundtrack adds a lot to the atmosphere. 

Super creative and unique idea, and a nice soundtrack to accompany it as well! I think the jumps could be a bit higher though, felt like I was barely making it onto platforms. But other than that, nice work!

Cool concept and use of the theme! And I liked the art and easy to learn gameplay. I think a nice QoL feature would be to preview where the blue sprites will move next. 

Simple, easy to learn and fun! Nice work

Super neat idea as a study tool. I took Japanese in high school and forgot almost all of it unfortunately. This was a nice way to refresh my katakana knowledge!

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Super unique and interesting idea. Wasn't too sure how to eat food and the AI overpowered me pretty quickly. There's a lot potential in the concept. 

really unique visuals and audio. Liked that the game got straight into the action too!

One of the most polished games I've played throughout this jam! Easy to understand, fun puzzling and exceptional visuals and audio. Amazing work all around!

The explosion animations are really satisfying! And good use of the theme

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Nice art! (I used the same asset pack in my game lol) Really clever use of the theme and I also appreciated that it was playable on mobile. Great work!

This is such a cool idea! Was hard to get the timing down but I liked that retrying is so quick. Really like the art and the music too. Great work team!

Love the smash bros inspiration here! Also the transformation mechanic was really creative and has a lot of potential to be further expanded!

Love the idea! Fun, easy to learn gameplay,  great art and a chill soundtrack that sets the mood well. Great work!

Thanks for the feedback! 

- Yeah the original game this is based on doesn't count moving an orb to the same spot as a move (like picking up an orb and dropping it in the same location immediately without moving any other orbs). We were originally going to have that feature but we just didn't get to it. This could probably be one for your Feature Cemetery :)

- Was hoping the tutorial illustrated this but it seems like based on feedback we probably needed to emphasize this mechanic a bit more, so agree with you on this

One feature I believe we had thought of implementing was some kind of power-up system, which could change the orbs colors and help you string together bigger combos. (Again based on a feature in the original game). Another was having "damage orbs" that you would have to avoid matching as they would hurt you instead of contributing to your attack. 

Nice job! Good to hear that you didn't find it too hard

Thanks for playing! Yeah in the end it kind of just becomes get more combos = do more damage overall due to the multipliers regardless of the typing

Thanks for checking it out! I think that might've been the light dragon? Anyways, glad you had fun with it

Thanks for playing! Sorry if you felt it was too difficult - the mechanics definitely might take some getting used to

Keep at it and you'll beat it eventually! Thanks for playing

Thanks for playing, and appreciate the positive feedback! And yep, Peritune is awesome!

Hey, thanks for checking it out! Happy to hear it was able to evoke memories of pokemon

Thanks for playing and reporting the issue! Do you happen to remember what you did to cause this? I've been trying to reproduce this issue for a while now but can't seem to get this overlapping bug to pop up. And yeah, the sun dragon can be tricky to beat!

Pretty interesting game! I laughed out loud when the economic faction all leaped off a cliff after my "neglect". (I was sacrificing the environment so much for the economy before then, was funny to see them get pissed so quickly haha). Anyways, really cool ideas and use of the theme. One of the most unique games I've played in a while!

Yup, I agree- I got so distracted playing this game while working on it. Probably just me starting to relapse into my PAD addiction. Glad you liked it and thanks for playing!

Thanks! Pokemon was a big inspiration for almost all the dragon designs. And yeah I'm glad you liked the music, Peritune really has some bangers on there

Thanks! And super glad you appreciated the clicks, I also felt like it made a big difference before v.s after I added those in.

Always glad to hear from a fellow recovering addict enjoyer of Puzzle and Dragons! Yep will take another look at the damage formula since another poster had mentioned damage being a bit low. 

Couldn't agree more with your last point - I wish PAD mechanics were in more games! Once I played PAD I couldn't ever enjoy another match-3 since I felt myself wanting the flexibility of dragging orbs around to make combos.

Thanks so much for playing!

Thanks! I'm super proud of the art (though I didn't make any of it - that was entirely the other folks I was working with so special thanks to them).  Matching 5 should do a bit more damage since the formula is just combo multiplier times number of orbs matched per color? But maybe that could use a buff so thanks for the feedback on that.