Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I always appreciate feedback thanks!

1. I'm not sure what you mean by "coloured traffic lights arrows"? Do you mean you can't tell if the traffic light is green or red when cars are under the traffic light?

If so, I'll try to come up with something to make it more obvious.

2. Good point, I'll try to add an option to minimise the final report window soon.

3. I'll be redoing the map save system soon, I'll try to include scores where appropriate.

4. Coming very soon in the Steam version! (either in the first steam release or the first steam update depending on how quickly I can work)

5.  Regarding the traffic light weirdness: That's an extremely strange circumstance that I haven't heard of/seen before. I'll look into it and try to fix it asap. Thank you for the report.

In regards to the general crashiness of the cars I am very conflicted at the moment. For me, I find it very odd that people are requesting the cars should be more crashy as it's the opposite of what I expected. I'm kind've stuck between what I think should be done to make the game more fun and what players are telling me. 

1. Yes.  :-)


5. I also noticed you can point that traffic light in the opposite direction, and still get the same scores.

Another thought:

It's really hard to see the differernce in colour between the red and purple cars/flags (on my monitor, at least).

---

ON CRASHY-NESS:

People don't like change, and crashy-ness is a fundamental part of gameplay.  When I played v0.21, I initially thought the cars weren't crashy enough, but only because I was used to v0.15.  After playing all the levels I changed my mind.

So, I think crashy-ness should be set at whatever level allows for the most interesting/varied/challenging maps.  For example, I love TANGLE because there's no single obvious solution, and lots of layouts get scores without gridlock.  :-D