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(3 edits)

Overall

Super cool premise! The shrinking mechanic of both the player and objects is excellent and I especially liked the settings menu and the start menu (I like good UI), the textures look high quality even at low quality settings and the creature animations are very well done. Along with this the music and ambience fit with the games atmosphere perfectly too.

I was very impressed at how large the world was and also how the settings menu remembers the settings from previous sessions!

Suggestions

The controls take some getting used to and some of them are very hard to figure out for example grabbing (v) or sprint (shift) which I believe have no notes telling you what key controls them, I think putting all the controls on the itch page just in case people can't figure it out would be good idea.

On the higher quality settings it's a bit too dark to see properly, I fixed this by changing the quality setting to lowest which seems to make all the materials unlit, I think if the player's staff had a little bit of glow to it then it would fix the issue and make it easier to see things.

Bugs

There are a few bugs too but that's expected for fresh 3D games of this size (and created in a short time frame!). There are some pretty big game breaking ones but thankfully you can avoid them and speed-run back to where you were once you know all the tricks and shortcuts

  • If you walk away from notes while they are open you can't press H to close them unless you look at them again (Game breaking if you can't find the note or you've flipped the page)
  • One of the areas with the glowing skull attachment seems to be missing a box, I got past this area by restarting and stealing the box from the previous puzzle while shrunken and the door was closing and levitating off of it onto the ledge
  • The boxes are very elastic, i was scared one would fly of the map when it was bouncing around the pad
  • Right click seems to be casting a debug ray
  • Stabbing audio sometimes plays randomly
  • The resolution in the settings menu seems to be missing an x, for example 1600 x 900 looks like 1600900, when i first saw it I though it was selecting the total amount of pixels on the screen and I was horrified😂

I think my favorite bug is the orb infinite levitation glitch which I used to explore the map, I briefly felt like a god before accidentally warping myself into the void. It works by pondering thy orb and placing it upon thy feet.

Overall excellent work!

(+1)

Yes this was very helpful. I agree 100% with what you said here. Though that missing box part was actually mean to be like that, so that the player can fly over with a box and do exactly what you did. The boxes physics thing has also bothered me too, which is why I made the boxes socket into the pressure switches so they don't bounce. That levitation glitch has been a long-lasting problem, and I thought I solved it so many times before double checking and finding out I was wrong...guess it even made it to the end!

Anyway, have a good week!