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(+3)

I've been following your work on Twitter for a long time now, and I remember well when Conway's first version came out. I played it and thought it had a lot of potential, so I put it aside and let you stew all these months.

After putting it off for so long, I saw that Julian's update had been added and decided to give it a chance and see how the game was now.

I wasn't disappointed at all. Quite the contrary, it exceeded my expectations, by a lot!

I won't go on too long, because I have a lot of praise to give, but EVERYTHING is TOO GOOD. Like, the art is amazing! I know your work and I know your capabilities, but still realizing that the characters had different renderings depending on the light of the environment they were in left me absolutely speechless.

I'm not even going to start talking about the characters because otherwise my comment, which is already long, will get even bigger lmao. But know that I love Julian so much, and I got the perfect timing to play, with this latest update.

I really liked Samuel too, he really gave me two big surprises: the first time when he woke up the protagonist on the second day, and the second time when his secret was revealed in the infirmary. Just, wow. I didn't expect either of them, but I'm all for it.

Nomax's path was something I wasn't planning on following, but after snooping around your FurAffinity and unintentionally discovering some rather "suspicious" art of the character, I decided to go ahead with it. And oh boy, I didn't regret it one bit; I really liked it, in all honesty lol.

Anyway, my most sincere compliments to you and your team who are working so well. I wish you the best and that this game becomes a great success, I hope you can get the support you need to make this already incredible game even better!

(+3)

Ah, why thank you very much! That's just lovely to hear and thank you so, so much for taking the time to have a peek once again. :)

Yeah, it's really gotten into a nice flow by now, as with everything you kind of need a little while to warm up to it as a creator. Just getting comfortable with it, the characters and so on. So, I'm happy to hear that it sounds like it's not just me assuming that we're finding that place but that it shows in the game itself. :)

Also just so happy that that morning scene with Sam seems to be resonating with people. Was quite nervous if it would have the wanted effect, but it's been mentioned by a few people already, so very happy that that one worked out so well, too.

Yeah, just all in all, thank you so much for taking the time to write the comment. It's such a pleasure to hear from you and others who are taking a gander at it, and hopefully there'll be plenty of future updates for you to enjoy yet to come. :D

(+1)

Not to ask too much, but would it be possible for you to explain how to unlock all 3 images available in the dice game's painted scene? The one where the protagonist goes to get the dice and gives Julian a beautiful vision...

I've kind of unlocked all the available paintings except the third version of this scene 😅. My curiosity is killing me!

(+1)

Erm, need to have a high relationship stats with Julian, and then he needs to win the dice game with you participating.

(+1)

I did it, thank you very much! As a precaution, I replayed everything choosing all the alternatives that I thought would led more towards Jules (deeply irritating Wolf in the process), but it was worth it!

Looking forward to see more of your gorgeous art in the future updates!