I liked your theme interpretation of scaling cloud services in the game :)
The concept of initially lowering prices to attract more users and then adjusting them based on demand for increased earnings was particularly engaging.
However, I encountered some confusion when my projects weren't accessible, despite my ops count being in alignment. It turned out that I had overlooked the 'Available count' in the business area, mistakenly focusing on the 'Total base ops' count.
Aside from that, I appreciate the attention to small details, such as paying electricity bills and receiving extra money from family at certain points – it adds a fun touch, especially when you need it. Overall, it's a well-crafted clicker game. Excellent job! :D