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10x Cloud Champion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #28 | 3.833 | 3.833 |
Theme interpretation | #46 | 4.000 | 4.000 |
Gameplay | #279 | 2.583 | 2.583 |
Overall | #293 | 2.667 | 2.667 |
Graphics | #353 | 2.417 | 2.417 |
Audio | #368 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Enet4/10xCloudChampion
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Comments
I little bit difficult for me, since I'm not an expert, but a very nice take on thte theme and also very innovative :) Great job!! :)
This is quite an interesting take on a clicker game. I love the idea of Cloud Storage Tycoon. I was a bit confused as to how to progress though. It'd be great if there was a bit more explained like others have mentioned. At certain points, the Base OPs stopped moving on their own and I couldn't get money, even after raising or lowering the price.
I'm putting this in my collection as it is very interesting.
This is quite an interesting take on a clicker game. I love the idea of Cloud Storage Tycoon. I was a bit confused as to how to progress though. It'd be great if there was a bit more explained like others have mentioned. At certain points, the Base OPs stopped moving on their own and I couldn't get money, even after raising or lowering the price.
I'm putting this in my collection as it is very interesting.
Clean looking incremental game that is an interesting take on the jam's theme.
However, it needs a LOT more explanation as I have no idea what I am doing and why I am pushing buttons. What even is a base op? Is it good to have CPU and memory at 100% ? I assume my income is the number of clients that I have multiplied by the price, but I don't see anywhere how many clients I have. There is a total base op counter that only goes up, what is it for?
Maybe it's just me and you need some experience with incremental games, but sad to say this one did not click for me at all...
Sorry to hear it wasn't quite what you were expecting. The gameplay principles were simple enough that I felt needed no explanation. An Op is just an operation performed in the cloud service. You may think of the total at the top as a score. Clients requesting Ops (and your machines fulfilling them) creates revenue depending on how much each Op costs. Changing the price affects demand, and so does the services' visibility (an estimate of which is unlocked by a project card).
In the end, it's just another clicker built in a restricted time span. Usually when I participate in this jam, I only get so much time to fine-tune and tweak the game's mechanics after having done the essentials.
I found the idea very original! Great job!
I found it funny that I receive more money as gifts from my family than as a revenue from my business.
The idea is one of the most original I've seen in the Jam, and the game is quite entertaining. Very cool, indeed^^
interesting concept that you executed really well! i can't tell if i'm very bad at the game or it just scales very slowly? (probably the former haha) in either case, i had a lot of fun playing!
EDIT: i figured out what i was doing wrong. all working now!
I liked your theme interpretation of scaling cloud services in the game :)
The concept of initially lowering prices to attract more users and then adjusting them based on demand for increased earnings was particularly engaging.
However, I encountered some confusion when my projects weren't accessible, despite my ops count being in alignment. It turned out that I had overlooked the 'Available count' in the business area, mistakenly focusing on the 'Total base ops' count.
Aside from that, I appreciate the attention to small details, such as paying electricity bills and receiving extra money from family at certain points – it adds a fun touch, especially when you need it. Overall, it's a well-crafted clicker game. Excellent job! :D