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I had a great time playing the game and really loved the retro vibes. The levels were both challenging and enjoyable!

However, I encountered a minor issue in the initial demo area where I got stuck multiple times due to the yellow cube being trapped. The room got locked when I picked it up from other room, making it impossible for me to retrieve the cube and forcing me to restart the game.

This issue:


The view of the final level (3) featuring a pier and a lighthouse was quite impressive. 

Certainly worth playing!

Thank you for playing. I’m glad you enjoyed it and I apologize for the bug. I know what might have caused it. There’s a 0.2 second delay when you pick up the object to when the forced perspective kicks in. During this time, the object lerps to the center of the screen. So, if you quickly pick and drop the object, it may not get a chance to scale and appear in front of the door.

Again, I want to apologize. I knew this was an issue but decided to publish it anyway.

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It's great to hear that you're aware of the issue, I can understand the challenges that can come with game development. 
Despite the hiccup, I genuinely enjoyed playing and I'm sure others will too. 
Looking forward to future updates and improvements. Keep up the good work! :)

By the way, one more thing—I noticed it launches Steam VR in the background always when I ran the game.
Are you planning to make it for VR too?
I guess it would be a great game for VR as well!

yeah, I'll definitely be fixing that issue and adding more levels.
As for VR, it wasn't planned, I forgot to turn off VR in project settings but it's weird that Steam launched VR since Steam Integration was disabled.

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That's great to hear that you are planning to add more levels!

Regarding the SteamVR problem, I have SteamVR installed on my system, which might help to better understand the issue.
I think it's possible that it activated when the game requested the HMD, as similar occurrences have happened to me in various VR games as well.