Very interesting concept, it feels like a mix of Portal and Horror, those QR guys made me feel quite uneasy whenever they went crazy! 😶
The scaling aspect reminds me a lot of our project, since we share a lot of mechanics like grabbing, scaling and throwing items, just in a different context! It's like we shared a team that wanted the same mechanics but with different visions about the project hahaha! 🤣
The puzzles are solid and make good use of the presented mechanics, but the QR guys on the other hand require a bit more of work. It feels somewhat unfair to die sometimes, and I think it may have to be with the width of the collisions of the enemies.
Also, I've found an interesting glitch, if you get on top of a green cube and take it, you can fly anywhere! I guess this was not intended, but it's fun as hell and it's helped me to beat the game hahaha 😆
Good job overall!