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(+1)

Very interesting concept, it feels like a mix of Portal and Horror, those QR guys made me feel quite uneasy whenever they went crazy! 😶

The scaling aspect reminds me a lot of our project, since we share a lot of mechanics like grabbing, scaling and throwing items, just in a different context! It's like we shared a team that wanted the same mechanics but with different visions about the project hahaha! 🤣

The puzzles are solid and make good use of the presented mechanics, but the QR guys on the other hand require a bit more of work. It feels somewhat unfair to die sometimes, and I think it may have to be with the width of the collisions of the enemies.

Also, I've found an interesting glitch, if you get on top of a green cube and take it, you can fly anywhere! I guess this was not intended, but it's fun as hell and it's helped me to beat the game hahaha 😆

Good job overall!

(+1)

Thank you for your message :)
haha yes I discovered the flying green cube and decided to let it that way because it's fun (speedrunners will love it) x) 
Thank you for your kind words!